X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/63a61ee2be3a902c27cd000d41b1a3a0280be21a..f8aec187ea7dc410a32996406109f290f3199ffa:/Super%20Polarity/SuperPolarity.cs
diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs
index 40f1477..e5f565b 100644
--- a/Super Polarity/SuperPolarity.cs
+++ b/Super Polarity/SuperPolarity.cs
@@ -17,16 +17,16 @@ namespace SuperPolarity
///
public class SuperPolarity : Game
{
- GraphicsDeviceManager graphics;
+ public static GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
- MainShip player;
-
public SuperPolarity()
: base()
{
- graphics = new GraphicsDeviceManager(this);
+ SuperPolarity.graphics = new GraphicsDeviceManager(this);
+ SuperPolarity.graphics.PreferMultiSampling = true;
Content.RootDirectory = "Content";
+ ActorFactory.SetContentManager(Content);
}
///
@@ -37,8 +37,6 @@ namespace SuperPolarity
///
protected override void Initialize()
{
- player = new MainShip();
-
base.Initialize();
}
@@ -53,7 +51,7 @@ namespace SuperPolarity
Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
- player.Initialize(Content.Load("Graphics\\player"), playerPosition);
+ ActorFactory.CreateMainShip(playerPosition);
}
///
@@ -77,6 +75,9 @@ namespace SuperPolarity
// TODO: Add your update logic here
+ InputController.UpdateInput();
+ ActorManager.Update(gameTime);
+
base.Update(gameTime);
}
@@ -86,11 +87,11 @@ namespace SuperPolarity
/// Provides a snapshot of timing values.
protected override void Draw(GameTime gameTime)
{
- GraphicsDevice.Clear(Color.CornflowerBlue);
+ GraphicsDevice.Clear(Color.White);
spriteBatch.Begin();
- player.Draw(spriteBatch);
+ ActorManager.Draw(spriteBatch);
spriteBatch.End();