X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/63a61ee2be3a902c27cd000d41b1a3a0280be21a..f8aec187ea7dc410a32996406109f290f3199ffa:/Super%20Polarity/SuperPolarity.cs diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs index 40f1477..e5f565b 100644 --- a/Super Polarity/SuperPolarity.cs +++ b/Super Polarity/SuperPolarity.cs @@ -17,16 +17,16 @@ namespace SuperPolarity /// public class SuperPolarity : Game { - GraphicsDeviceManager graphics; + public static GraphicsDeviceManager graphics; SpriteBatch spriteBatch; - MainShip player; - public SuperPolarity() : base() { - graphics = new GraphicsDeviceManager(this); + SuperPolarity.graphics = new GraphicsDeviceManager(this); + SuperPolarity.graphics.PreferMultiSampling = true; Content.RootDirectory = "Content"; + ActorFactory.SetContentManager(Content); } /// @@ -37,8 +37,6 @@ namespace SuperPolarity /// protected override void Initialize() { - player = new MainShip(); - base.Initialize(); } @@ -53,7 +51,7 @@ namespace SuperPolarity Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2); - player.Initialize(Content.Load("Graphics\\player"), playerPosition); + ActorFactory.CreateMainShip(playerPosition); } /// @@ -77,6 +75,9 @@ namespace SuperPolarity // TODO: Add your update logic here + InputController.UpdateInput(); + ActorManager.Update(gameTime); + base.Update(gameTime); } @@ -86,11 +87,11 @@ namespace SuperPolarity /// Provides a snapshot of timing values. protected override void Draw(GameTime gameTime) { - GraphicsDevice.Clear(Color.CornflowerBlue); + GraphicsDevice.Clear(Color.White); spriteBatch.Begin(); - player.Draw(spriteBatch); + ActorManager.Draw(spriteBatch); spriteBatch.End();